Grapple points are in! They are currently static positions - I have big plans for moving grapple points, breakable ones etc, but I thought I better take it one step at a time.
What adding these has revealed is that the game could easily get too difficult. At the moment, if you try to grab a grapple point that is out of reach, you fall. This was fine when I was just grappling to any position you touch on the screen, but becomes annoyingly tough when you have fixed points.
I want the game to be accessible and fun, so I'll need to remix the ingredients to get the balance right.
The next thing I need to decide is what the goal is...
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