Monday, 1 September 2014

Nearly There...


I've added loads of new stuff - all the sound fx are in, the music is in, tutorial levels, more levels...

After I made the game too easy by making it nearly impossible to fall, and then making it a bit too hard by making it really easy to fall, I had the brainwave that I could use these different approaches as a kind of difficulty level to ease people into the game. So, the game starts with it being nearly impossible to fall-off and then introduces the concept of being able to let go if you want to. It's still pretty tough when you get to the levels where you can fall off, but at least it shouldn't immediately put people off. Since the game is based around swinging and hanging, I thought it would make sense to repeat this theme through the front-end. Everything uses the idea of what I call hangers. You can hang lots of visual elements off them and they're simulated by the physics. Here's how the Level Select screen looks with this approach:


It's more interesting when it's all swinging about.

Here's a screenshot from one of the early tutorial levels:


As you can see, it's got the basic instructions as part of the background.

And here's another later level:


I've gone with a very simple hand drawn style. I found it's important to keep things as simple as possible or the screen can look too busy. This is especially important if you have a small display.

It's nearly done. Just a few more levels to make...

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