Sunday 4 August 2013

This is a rough idea of what I have in mind for the backdrops.
Quick update - I got the telescopic arms working how I want them - they shoot out like grappling hooks and retract like the cable on a vacuum cleaner which works really well and adds some character just through the way the physics acts on them.

Saturday 3 August 2013


I've been trying to get the visual style of the game more clearly defined. I was thinking a collage type approach would work. The only problem with this is that collage tends to be made of paper and I need to have a sense of weight to the main character, so what I'm thinking now is a combination of paper collage for the farther away backgrounds and then some more metallic imagery for foreground elements and characters. I might be over thinking it and this will probably all change later.

I made a title screen to try out the style. I'm also toying with the idea of changing Robots to Robot as I don't think the game will be multi-player.