Wednesday 4 December 2013

It's been a while since I updated this. Good news is I finally got a decent Android device - a Samsung Galaxy Tab 2.0. I wanted something fairly mid-spec and this seemed like a good choice.

The GPU is actually pretty good - I can throw around some big sprites before it starts to slow down.

I've re-written everything to use OpenGL ES 2.0 and tidied up all the code for the physics. The swinging mechanic works great with the touch screen. It feels exactly how I'd hoped it would!

Next step is to implement the level manager, I've realized that the swinging needs a BIG play area to get the most out of it, so I need a good way of managing the parallax backgrounds and culling anything that is not on screen.

Hopefully, next update will be a bit sooner...