Tuesday 23 July 2013

This looks pretty unimpressive, but is the first step to implementing the game mechanics. This is a ball suspended by two rope constraints. Rendering is independent of the actual physics because it was proving impossible to have good looking ropes with the right feel. The ropes actually look more like springs when they move, which works well because they are supposed to be telescopic robot arms.

I can add as many rope constraints as I like, but there will probably be only one active at a time for gameplay reasons. Imagine an orangutan swinging through the trees and you'll have a good idea of the motion I want.

Tuesday 2 July 2013

First Android Tests

Well, things have got off to a slow start. I have finally managed to spend a bit of time getting my first Android app up and running. It's a steep learning curve but I've got some sprites flying around on screen and responding to touch inputs. I've also realized that the HTC wildfire I'm using isn't really up to much, so I think I'll need to invest in a slightly better phone - one with an actual GPU would be nice - at the moment the OpenGL stuff is being emulated on the CPU, so is slower than the standard Canvas.