Sunday 13 July 2014

I had a go at making a full level and came to the conclusion that I'd made it too easy. Back when I added the grapple points I thought it was too hard, so I made it so the robot wouldn't let go unless there was a grapple point close enough. That made it virtually impossible to fall off resulting in a lack of challenge. I've changed it now so tapping will make the robot let go and tapping again makes him shoot an arm to the nearest grapple. This makes it much easier to fall off, but also makes it more fun as you have more freedom in how you swing around the level. I'm pleased with the result but I think there is a danger of people being put off too quickly, so I'll need to have some good tutorial levels or some mechanism to keep it simple on earlier levels.

I've also added some enemies that will appear if you hang around in one place too long. They're based on some unusual family allergies.


If you're not swinging quickly enough when one of these collides with you, you'll get knocked off.

I've also added an exit from the levels in the form of a builders rubbish chute. You just have to drop into it to finish the level.

Lots of other bits and pieces have also gone in. The end is in sight now...