Tuesday, 2 July 2013

First Android Tests

Well, things have got off to a slow start. I have finally managed to spend a bit of time getting my first Android app up and running. It's a steep learning curve but I've got some sprites flying around on screen and responding to touch inputs. I've also realized that the HTC wildfire I'm using isn't really up to much, so I think I'll need to invest in a slightly better phone - one with an actual GPU would be nice - at the moment the OpenGL stuff is being emulated on the CPU, so is slower than the standard Canvas.

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